Android Build Failed in 5.4.4 Context.RECEIVER_EXPORTED error: cannot find symbol

Did any more come of this? Equally getting these errors

Summary

LogPlayLevel: Error: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:937: error: cannot find symbol
LogPlayLevel: UAT: activityContext.runOnUiThread(new Runnable()
LogPlayLevel: UAT: ^
LogPlayLevel: UAT: symbol: method runOnUiThread()
LogPlayLevel: UAT: location: variable activityContext of type ContextWrapper
LogPlayLevel: Error: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:962: error: cannot find symbol
LogPlayLevel: UAT: activityContext.runOnUiThread(new Runnable()
LogPlayLevel: UAT: ^
LogPlayLevel: UAT: symbol: method runOnUiThread()
LogPlayLevel: UAT: location: variable activityContext of type ContextWrapper
LogPlayLevel: Error: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:1028: error: cannot find symbol
LogPlayLevel: UAT: activityContext.runOnUiThread(new Runnable()
LogPlayLevel: UAT: ^
LogPlayLevel: UAT: symbol: method runOnUiThread()
LogPlayLevel: UAT: location: variable activityContext of type ContextWrapper
LogPlayLevel: Error: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:1049: error: cannot find symbol
LogPlayLevel: UAT: activityContext.runOnUiThread(new Runnable()
LogPlayLevel: UAT: ^
LogPlayLevel: UAT: symbol: method runOnUiThread()
LogPlayLevel: UAT: location: variable activityContext of type ContextWrapper
LogPlayLevel: Error: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:1069: error: cannot find symbol
LogPlayLevel: UAT: activityContext.runOnUiThread(new Runnable()
LogPlayLevel: UAT: ^
LogPlayLevel: UAT: symbol: method runOnUiThread()
LogPlayLevel: UAT: location: variable activityContext of type ContextWrapper
LogPlayLevel: Error: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:1111: error: cannot find symbol
LogPlayLevel: UAT: activityContext.runOnUiThread(new Runnable()
LogPlayLevel: UAT: ^
LogPlayLevel: UAT: symbol: method runOnUiThread()

Honestly android development for unreal has been a nightmare learning curve with stuff like this.

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