So what it actually comes down to is this:
D/dalvikvm(14547): Trying to load lib /data/data/com.TimeLapse.AlienTribes/lib/libgnustl_shared.so 0x412dc2f0
D/dalvikvm(14547): Added shared lib /data/data/com.TimeLapse.AlienTribes/lib/libgnustl_shared.so 0x412dc2f0
D/dalvikvm(14547): No JNI_OnLoad found in /data/data/com.TimeLapse.AlienTribes/lib/libgnustl_shared.so 0x412dc2f0, skipping init
D/dalvikvm(14547): Trying to load lib /data/data/com.TimeLapse.AlienTribes/lib/libvrapi.so 0x412dc2f0
D/dalvikvm(14547): Added shared lib /data/data/com.TimeLapse.AlienTribes/lib/libvrapi.so 0x412dc2f0
D/dalvikvm(14547): No JNI_OnLoad found in /data/data/com.TimeLapse.AlienTribes/lib/libvrapi.so 0x412dc2f0, skipping init
D/dalvikvm(14547): Trying to load lib /data/data/com.TimeLapse.AlienTribes/lib/libUE4.so 0x412dc2f0
W/dalvikvm(14547): Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Lcom/epicgames/ue4/GameActivity;
W/dalvikvm(14547): Class init failed in newInstance call (Lcom/epicgames/ue4/GameActivity;)
D/AndroidRuntime(14547): Shutting down VM
W/dalvikvm(14547): threadid=1: thread exiting with uncaught exception (group=0x40cee300)
E/AndroidRuntime(14547): FATAL EXCEPTION: main
E/AndroidRuntime(14547): java.lang.ExceptionInInitializerError
E/AndroidRuntime(14547): at java.lang.Class.newInstanceImpl(Native Method)
E/AndroidRuntime(14547): at java.lang.Class.newInstance(Class.java:1319)
E/AndroidRuntime(14547): at android.app.Instrumentation.newActivity(Instrumentation.java:1053)
E/AndroidRuntime(14547): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1974)
E/AndroidRuntime(14547): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
E/AndroidRuntime(14547): at android.app.ActivityThread.access$600(ActivityThread.java:130)
E/AndroidRuntime(14547): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
E/AndroidRuntime(14547): at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime(14547): at android.os.Looper.loop(Looper.java:137)
E/AndroidRuntime(14547): at android.app.ActivityThread.main(ActivityThread.java:4745)
E/AndroidRuntime(14547): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime(14547): at java.lang.reflect.Method.invoke(Method.java:511)
E/AndroidRuntime(14547): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
E/AndroidRuntime(14547): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
E/AndroidRuntime(14547): at dalvik.system.NativeStart.main(Native Method)
E/AndroidRuntime(14547): Caused by: java.lang.UnsatisfiedLinkError: Cannot load library: link_image[1891]: 117 could not load needed library 'libc++_shared.so' for 'libUE4.so' (load_library[1093]: Library 'libc++_shared.so' not found)
E/AndroidRuntime(14547): at java.lang.Runtime.loadLibrary(Runtime.java:370)
E/AndroidRuntime(14547): at java.lang.System.loadLibrary(System.java:535)
E/AndroidRuntime(14547): at com.epicgames.ue4.GameActivity.<clinit>(GameActivity.java:1768)
E/AndroidRuntime(14547): ... 15 more
W/ActivityManager( 404): Force finishing activity com.TimeLapse.AlienTribes/com.epicgames.ue4.GameActivity
W/ActivityManager( 404): Activity pause timeout for ActivityRecord{414d5300 com.TimeLapse.AlienTribes/com.epicgames.ue4.GameActivity}
At the point where the splash screen (SplashActivity) is done and the GameActivity is created it will try to load libUE4.so
For some reason this fails but since it’s required to run the app stops.
I’m not sure why this happens. What engine version are you using? Is this a Blueprint only or C++ project?
I’m afraid I can only suggest you to try a full rebuild of your project and package and deploy it again.