Android (ASTC) packaging fails after UE5.6.0 upgrade due to RequiresVirtualTexturing error

Hi @brs-sebascova !

Thank you for your suggestion!

I did the mentioned steps, but the error persists, I suspect there is some other texture / class that is causing this (I have no idea which though).

In the meantime, I tried upgrading from UE-5.4.4 to UE-5.5.4, and the same error happens there, so it’s not introduced by UE-5.6 but in UE-5.5.

I managed to get it working in UE-5.6.0 with the following workaround (not ideal, but at least it builds and has reasonable performance on Quest 3):

  • Enable Enable virtual texture support
  • Enable Enable virtual texture support on Mobile
  • Disable Enable virtual texture lightmaps (this feature appears to be what tanks the performance on Quest3)

I’ll continue trying different settings, and will update here when I find new info.

Cheers,
Thijs