Hi @brs-sebascova !
Thank you for your suggestion!
I did the mentioned steps, but the error persists, I suspect there is some other texture / class that is causing this (I have no idea which though).
In the meantime, I tried upgrading from UE-5.4.4 to UE-5.5.4, and the same error happens there, so it’s not introduced by UE-5.6 but in UE-5.5.
I managed to get it working in UE-5.6.0 with the following workaround (not ideal, but at least it builds and has reasonable performance on Quest 3):
- Enable
Enable virtual texture support
- Enable
Enable virtual texture support on Mobile
- Disable
Enable virtual texture lightmaps
(this feature appears to be what tanks the performance on Quest3)
I’ll continue trying different settings, and will update here when I find new info.
Cheers,
Thijs