Android app. error libUE4.so (FEngineLoop::Init()+188)

not sure if it is useful

[2015.04.20-22.17.14:839][  0]LogTexture:Display: Serialize Cooked: 0.075173s
[2015.04.20-22.17.14:861][  0]LogTexture:Display: Sync Does Cached Data Exist: 0.035049s
[2015.04.20-22.17.14:889][  0]LogChunkManifestGenerator:Display: Saving asset registry.
[2015.04.20-22.17.14:915][  0]LogChunkManifestGenerator:Display: Generated asset registry num assets 95, size is 40.66kb
[2015.04.20-22.17.14:950][  0]LogChunkManifestGenerator:Display: Done saving asset registry.
[2015.04.20-22.17.15:013][  0]LogInit:Display:
[2015.04.20-22.17.15:027][  0]LogInit:Display: Warning/Error Summary
[2015.04.20-22.17.15:047][  0]LogInit:Display: ---------------------
[2015.04.20-22.17.15:066][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.20-22.17.15:211][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.20-22.17.15:359][  0]LogInit:Display:
[2015.04.20-22.17.15:383][  0]LogInit:Display: Success - 0 error(s), 2 warning(s)
[2015.04.20-22.17.15:405][  0]LogInit:Display:
Execution of commandlet took:  30.89 seconds