Android app. error libUE4.so (FEngineLoop::Init()+188)

can you explain how to do that properly?
i don’t know how to invoke buildCookRun from UE console
when i’m trying to put build string from console to cmd i got errors
slightly modified string can build it in intermediate but it’s not pushing apk into declared directory
there’s no additional fields in editor to put -compress (-pak is already marked)
string from console looks like that

BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=C:/Users/1/Documents/Unreal Projects/Alphabet/Alphabet.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/1/Unreal/5 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -distribution -nodebuginfo -targetplatform=Android -utf8output -NoCompile

and woking cmd string looks like this

UE4Editor-Cmd.exe -project=C:/Users/1/Documents/Unreal Projects/Alphabet/Alphabet.uproject -run=cook -allmaps -stage -pak -distribution -package -clientconfig=Shipping -nodebuginfo -targetplatform=Android -archive -archivedirectory=C:/Users/1/Unreal/5 

i thought to add -compress into some file.ini, but i didn’t find where

next goes after Cooking DefaultNormal.uasset