Thanks for your answer. If i check ExternalFilesDir. i don’t need to ask for other read and write permissions right?
Hey, I think I did. If I’m recalling correctly, I had an issue where the SDK was defaulting to 30 regardless of what target I used. Made sure in Android Studio to uninstall 30, and 29 was correctly used. Might have been able to sidestep this in the sdk settings of Unreal, but this way worked for me.
Hi, i am having same issue.
if i delete SDK 30 and 29. And i set target SDK to 30. Then will google allow to upload as minimum require minimum api is 29 ?
Iam now on thi stage. Save games not working for android11
UseExternalFilesDir problem is that save games will be deleted on updating game. Then anyone come up with proper working solution? Iam using ue4.26
Brother you comeup with proper solution now? Or atill struggling with save game issue on android 11
bro you found any solution to save game in android 11??i have done everything i could but still no success
What about sdk 30?? Have you tested it on android 11 devices? save game working or not?
Any solution yet?
Google Playstore requirements is Android 10 and most app feature wont work if I package using target sdk 29, 30 or 31.
I’m using ue4.26
Any solution yet?
Google Playstore requirements is Android 10 and most app feature wont work if I package using target sdk 29, 30 or 31.
I’m using ue4.26,
Nope, i still don’t have a valid solution for this problem. If anyone does, please share
I hope I’m not late.
I have found a solution to the problem for projects in development that we compile to test them on our android devices.
now google is the one who grants permissions for the app directly.
Let’s go there.
first we pack our project normally but selecting the “ExternalFilesDir” checkbox
once our project is installed on our device
we keep pressed the icon of our game and we go to info of the application.
We go down and in “application permission” we give storage permission.
then we go down a little more and in “install application of unknown origin” we change NO to YES.
this should fix the problem regardless of the API level.
every time we reinstall our project we must do the same.
Thank you! This flag did the trick for me using 29.
Any updates on this? 5.0.3 android 11 and still this issue. App requests permissions, verified they’re given, but no luck.
Tried using externaldir, no luck. Still won’t save properly. Also tried a shipping build.
The above fixes will not be affective after SDK30.
I have posted a solution here: Save game not work on Android sdk version 30 - #20 by emrebaris