Thank you!
I’m a bit late with this, but last Sunday we posted the first real Alpha footage, even though it’s still a bit rough and we plan on redoing plenty in terms of graphics, but hey, at least it’s in 60fps!
It’s some rough alpha footage and majority of what you’ve see there has been developed in just 7 weeks, apart from the first functional version of AI which took a around 5 days to do. We’ve also transferred the project from Unreal Engine 4.2 to 4.5 which took some fixing and introduced some bugs in the animations and sounds, but we’ll be fixing these soon. We know that are a lot of rough things in the video, but we’d love to hear all your feedback!
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I also wanted to share here what we’ve been up to here. I’ve pretty much been working on the Greenlight and planning this recently with Tero taking over the trailer. He’s just finished adding the music and mixing the sounds so we’re currently doing some closed testing with friends to see if there any major issues that we should still address, but it’s practically done now. The whole trailer was a huge learning process and we’ll probably tell about the whole creation later on after it’s released and the dust has settled a bit, but right now I would advise those that are making their own trailers to reserve a lot of time for the process and include as much as testing and feedback and show it various people that don’t know your game yet.
Our artists have been distributing tasks and responsibilities for the future and also prioritizing the things we want to address. We do have a lot of time to redo and polish assets, but we’re also trying to really plan it well before heading into full production again.
We’ve been really happy about being featured in the Indie Game Magazine as well and subscribers can check us out on page 50 of the November Issue!