Among Us drag and drop mechanic?

Thanks for the response.

Unfortunately the On Mouse Move event just work on the widget itself, so it was not a solution in this scenario.

Event dragged on the other hand worked like a charm:

So i called a function inside my widget to draw a debug point:

So i know who widget is dragged and where is drop.

Now, i need to put a texture instead of the draw point maybe? a delete all the lines that are not correct?