Ammo stats projected from weapons

I can find guides on how to do this in (in the form of Unreal Script) but nothing on how to do this in Unreal 4.

JvxTFrI.png

Any help to point me in the right direction would be greatly appreciated!

You can do it using 3D UMG Widget or even simpler, a text component attached to a gun itself. Check in “Add Component” menu of the Actor. I did a ton of debugging using text component.

Check this as a starter, or look up widget.

Widget, mine not pretty

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Capture.JPG

Naeg

Thank you !

Syndicate did so many things right and this was one of the areas it nailed. I love that game.

I’m trying to do a similar thing but confused on how to make the 3d Widget ONLY show up when I want it to. Currently it’s always showing and I can’t, for the life of me, figure out how to have it hidden until I want it visible. Can anyone suggest a solution?

Thanks