Hello again peoples.
I’m trying to figure out how to add ammo to the character when the character collides with the mesh.
So what Is this in my character blueprint:
It pretty much says that the maximum ammo for the weapon is 10 and the minimum is 0.
The weapon can only shoot if it has more than 0 ammo which is set with the branch condition.
Each shot costs 1.
I’ve made another blueprint called “AmmoPickUp”.
What I want is when the character collides with the mesh, the ammo count in the Character blueprint increases by 2.
The trouble is I don’t know how to add 2 to the pistol ammo in the Character blueprint from the AmmoPickUp blueprint.
This is my attempt which by the way I know is completely wrong in every way… At least I tried.
Could anyone help me out?