Aminal Animation

I’m attempting to convert my horse animation from in-place to root motion in Unreal Engine, but I’m encountering an issue where the root motion doesn’t seem to work as expected. After following a YouTube tutorial on converting in-place motion to root motion, I replicated the frames in the sequencer, and also set the next clip (match with this bone in the previous clip) after replicating but the horse keeps snapping back to the same position.

I’d really appreciate any help or suggestions to resolve this!