Ambient occlusion node in material does nothing

hey Deathrey, still doesn’t work for me

both my directional light and my skylight are movable.

this is the AO in my Landscape material, there is no change at all if I modify this value.

this is how it looks. notice how the shadows cast onto the Landscape are all blueish from the skylight while AO should be making them dark.

… which is exactly what happens if I set my skylight to be stationary:

in this case changing the material AO param does make a difference. here’s how it looks if I change it to 0.5

as you can see the shadows got less dark now because the AO material param actually works. but if I set the skylight to movable again, this AO darkening is lost and it just goes full sky-lit again.

do you have something specific set up to make it work? it’s clear that the standard setup is not enough to get material AO with a movable skylight. I could use something more than “yes, it works” :wink: