You might be facing an exponential movement problem with that way that lerp is setup. It happens with certain scenarios.
Try setting the actor rotation as a variable before triggering the timeline, and use that as A in the Lerp.
You might be facing an exponential movement problem with that way that lerp is setup. It happens with certain scenarios.
Try setting the actor rotation as a variable before triggering the timeline, and use that as A in the Lerp.