π₯ VIDEO TRAILER | π¨ ARTSTATION POST
Meet Evelynn V3 β a AAA-quality cyberpunk character designed for Unreal Engine 5, combining procedural customization, physics simulations, and next-gen compatibility. Fully optimized for real-time use, Evelynn V3 is perfect for games, cinematics, virtual production, and more.
With modular features, dynamic shaders, and a stylized katana included, sheβs ready to drop into any UE5 project.
π§ Whatβs Included
50+ Facial & Body Morph Targets β Includes ARKit-compatible shapes for expressions and phoneme support.
Custom Control Rig β Fully rigged with body and facial controls, adapted for ARKit morphs.
Playable Character Blueprint β Includes built-in IK foot placement for smoother animation in real time.
Procedural Animation Blueprint β Post Process AnimBP simulates dynamic physics on hair, coat, and accessories.
Texture Variants β Neon FX and hair highlight sets provide multiple visual styles.
Advanced Material System β Fully customizable shaders for skin, hair, and clothing.
Windwalker Echo-Compatible β Includes a secondary third-person Blueprint (no IK) for compatibility with Epicβs Echo setup.
2 Level Presets β Includes a Beauty Scene for rendering and an Overview Level showcasing all character features.
Stylized Weapon Included β Bonus katana asset that shares the same master material system.
Clean Project Organization β Proper folder structure and naming conventions following UE guidelines.
and more.
Evelynn V3 offers a versatile and professional base for your character needs, ready for use in both gameplay and cinematic pipelines. Built with performance and flexibility in mind, sheβs ideal for Unreal Engine creators looking to save time without sacrificing quality.
π οΈ Technical Notes:
Supports Nanite and Lumen (UE5.0+)
Uses UDIMs β Make sure Virtual Texture Support is enabled
All poses in promotional images are for presentation only and not included
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine
π Plugins Required:
LiveLinkControlRig
LiveLink
LiveLinkCamera
AppleARKit
AppleARKitFaceSupport
HairStrands
RigLogic
HairModelingToolset
AlembicHairImporter
Additional Bones Included of all my characters can be found HERE
π© Get in Touch
Got a question? Need help integrating her into your project? Feel free to reach out:
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