ALSV4 Retarget - the face deforms after a movement, bones or morph?

Hello everyone!

I made a full retarget of ALSv4 (marketplace) with my custom character Daz Gen8.1 skeleton converted to Epic skeleton.

When my character moves, rotating the head moves my character’s entire face, then returns to its place once the character is at the stop.

GIF:
deform

My skeleton has facial bones for the facial morph & expressions I want to keep…
Does anyone have an idea how to fix this? I don’t know if there’s a specific node to disable in the ALS APB or something…

Have you ever had this?

Thank you very much! :folded_hands: