Allowing StaticMeshActor blueprint to take keyboard input?

Hi Nstens,

You can do this a few different ways.

  • Generally the best method to do this is to Enable and Disable player input in the blueprint Event Graph. This will make sure that your input isn’t consumed by an actor when you don’t want it to be.

  • To set this for all instances of the blueprint, open the blueprint & go into the Defaults tab. Under Input > Auto Receive Input > set this to ‘Player 0’.

  • To do this for only one specific instance of the blueprint, while the blueprint is selected in the level, go to the Details panel. Under Input > Auto Receive Input > set this to ‘Player 0’.

If I misunderstood or if you have any questions, please let me know.

Cheers,

TJ