Hi,
I’m adding this property to Struct class.
MyAssetClass inherited from Actor, but I have also other classed inheriting from SoundCue, Character or UObject, and I can’t get them work at all.
I’m making a BP of MyAssetClass and this is what I wanted to be seen in the AssetPicker.
In term of steps, I don’t know what to say:
- Create a C++ Struct class blueprintable - FMyStruct
- Add a UProperty FStringAssetReference defined as in the original post
- Create a C++ AMyAssetClass::AActor
- Create a BP from AMyAssetClass
- Create a BP from FMyStruct
- in the BP of FMyStruct, open the asset picker from its properties and it’s empty while we should see the BP from AMyAssetClass.
ExactClass is false be default (as per my understanding) so it’s means that all classes MyAssetClass & Child of MyAssetClass should be listed.
Thanks,