AllEnabledTickFunctions.Remove Crashes 4.12

Are you using custom tick intervals by any chances? I’m experiencing the same problem with 4.11 or 4.12 (4.10 works fine).
I’ve been able to find the source of crashes - they happen when any of my actors uses non-default tick values. When I reset tick intervals to default, I can migrate to 4.12 no problem. As soon as I set my previous custom values (or any value) in those blueprints, my level crashes during play and next time I launch my project related blueprints crash immediately on opening.