All Sequencer issues and questions in one big post...

I think I´ve found a workaround for this: If you simply extend the subsequences range beyond the start/end), it will evaluate properly in the rendering.
Its still just a workaround, as that means you need to offset it in the rootsequence to matche the position it needs to start at.
If you can use straight numbers its not a big deal, but when you have multiple subsequences at odd frame numbers, this can get tricky and confusing very quickly.