I had a similar problem when running my project with dx12.
I erased the three *.ushaderprecache files in the project’s “Saved” directory. This fixed the issue for me (the files are auto re-generated on next load).
I had a similar problem when running my project with dx12.
I erased the three *.ushaderprecache files in the project’s “Saved” directory. This fixed the issue for me (the files are auto re-generated on next load).