ShadowTail wrote:
It depends on the complexity of the object, how many details there are, shiny/reflective surfaces = bad, unicolor surfaces = bad, repetitive surface patterns are also bad…
But it also depends on your camera.
lowest ISO possible to avoid noise, Semi-high F-stop for good depth of field, more mpixel = fewer photos needed, better detail, …Here is an example of an object that gives you full alignment and a complete 3d model (top, bottom) in just 36 photos:
https://dl.dropboxusercontent.com/u/25588164/Chest.zipIt works because there is a lot of features for RC to latch on to and align the cameras.
Hey ShadowTail,
nice whitebox!
I just tried it out and it is simply fantastic!
Top and bottom snap together as if it floated in space.
I guess the whitebox helps enormously…
Wish I could put my buildings in one!
Did you shoot @ 12 mpx?
Raw or jpg? (my old question)
The model looks already quite good in Normal, only a bit orange skin and some artefacts, but I guess in High it would be perfect!
Thanks for sharing!