Alexjr977 - Slow Motion FPS Template

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🎮 Slow Motion FPS Template is First Person Shooter game template but with twist of Slow Motion, Start or stop time while fighting AI foes. SMFT provides you a base for your SlowMo FPS. It's full of features with SlowMo Logic/Advanced AI Behavior/Menus/Weapons/Throwables/EventMaker/Spawn System/Crosshair System and much more with 45+ Blueprints. Give boost to your game development journey and Build your own unique game using the Slow Motion FPS Template ðŸš€

Product features:

Gameplay:

  • Slow motion Gameplay logic

  • Slow motion Sounds and Music in world

  • Advance AI Behavior

  • Collision based Ragdolling Both Enemy and Player

  • Weapons and Throwables

  • Respawn system

  • Enemy Death Counter

  • AI Spawning system

  • Enemy Two death modes (Destructible and Ragdoll with Dissolve Material).

  • Weapon system

  • Time Dilation Zone

  • Level Save and Load System

  • Throwables system

  • Interaction system

  • Teleporting system

  • Punching / Unarmed Combat System

  • 4 Interaction Crosshairs (easy to add more)

  • Menus(Main Menu/Pause/Settings)

AI Behavior : Dynamic AI Behavior

  • Unarmed Attack

  • Melee Attack

  • Fire Gun

  • Can See Player ?

  • Pickup Weapons

  • React to Damage

  • Destructible Meshes

  • Ragdoll

  • Death

Weapons : Weapons comes with all functionality like Reloading, Ammo Count, Throwable, Random and Custom Bullet Spread.

  • Pistol

  • Shotgun (With Random Bullet Spread and also Custom Bullet Spread Angles)

  • Bullets for both pistol and shotgun (have bullet trail, bullet hole decal, bullet hit particle)

  • Baseball

Throwables : Weapons you can throw. Also Easy to add more Throwables

  • Saw Blade

  • Shuriken

  • Toy Boat

  • Keyboard

  • Dart

  • Easy To Add More

Hud :

  • 10+ Widget Blueprints

  • Main Menu

  • Pause Menu (Resume, Settings, Menu)

  • Settings

  • Settings menu included (Window mode, Resolution, Shadows, Textures, Foliage, Max FPS, VSync)

  • Screen Transition Effect.

More:

  • 3 example levels included

  • 1 Showcase level

  • Prototype materials included (Grid, Colors, Emissions)

  • Slow Mo audio setup implemented

  • Handy function library

This template includes:

  • Full Gameplay Template

  • Slow motion Gameplay logic

  • Building assets

  • 3 example levels

  • 10+ Particles (Bullet Trail, Enemy Damage, Bullet Impact, Gun Shot, Muzzle, Error, Explosion, Sparks)

  • 15+ Static Meshes

  • 10+ Destructible Meshes

  • 45+ Blueprints

  • 20+ Custom Animations

Advantages of Slow Motion FPS Template:

  • Best practice blueprint code (GameMode, GameState, PlayerState, PlayerController, Character, Widgets)

  • Optimized blueprint setup

  • Well commented for easy understanding

  • Clean and structured

  • Under 150MB

Assets:

  • Props (30) : Pistol, Pistol Bullet, Shotgun, Shotgun Bullet, Baseball, Dart, Saw Blade, Toy Boat, Computer Keyboard, Shuriken, Drawer, Bench, Door, Door Frame, Table, PizzaBox, Pillar, Roof, Wall, Lower Cut Wall, Bars, Ico Sphere, Triangle, 7 Exterior Background Buildings.

  • Character Anim BPs (7) : Player Animation Blueprint + Enemy Animation Blueprint, Blend Spaces etc.

  • Particle Effects (8) : Bullet Impact, Bullet Trail, Enemy Damage, Error, Explosion, Gun Shot, Muzzle, Sparks.

  • Audio (89) : (42 Waves) (44 Cues) (3 ATT Sound Settings) => "Enemy Spawn+Hit+Death+Crush+Crush2", Environment "Glass Break+ Teleporter Sound, Movement "Footsteps Land", Objects "7 Keyboard Sounds", Player "Player Death", Surrounding "ElectricityBuzz+Popup+Popup2", UI "6 Button Sounds+Cursor Hover+Enter+Select", Weapons " Pistol Fire, NoAmmo, Pickup, Throw + Shotgun Blast, NoAmmo, Pickup, Shell Drop + Baseball Swing, Hit, Pickup + Bullet Hit, Gun Tick", Ambience.

  • Textures (21) : Tile Base + Normal, Box Checked + UnChecked, Dot + Gun + Punch + Outer Crosshair, Dotted Line, Gun, Glass, Lowpoly, Macro Variation, Male Mask + Normal, Noise, Pattern, White.

  • Materials (13) : Bullet Trail, Particle Base, Bodycam, Base Emissive, Bullet Hole, Glass, Male Body, Soft Black, SpecBase, Tile, White.

  • Blueprints (22) : Player, Enemy, Weapons = Pistol + Shotgun + Baseball + Boat + Dart + Saw Blade + Keyboard + Shuriken, Objects = "Event Maker, Enemy Spawner, Bars, Button, Drawer, Enemy Death Counter, Physics Door, Random Spawner, Sliding Door, Spawn Light, Teleporter, Destructible Glass".

  • Animations (23) and Montages (12) Aim Offset (3) : Idle, Walk, Player Run, 2 Melee Attack, 4 Punch, Jump Start + Loop + End + Death. Enemy Run, 4 Hit Reactions, Idle Pistol, Left Strafe, Right Strafe, Pickup Item, Walking Backward.

  • AI (26) : All AI BPs including Behavior Tree + Black Board + Decorator + Task + Service + AI Controller are 26. Some of them are BT_Empty Hand, BT_Pistol, BT_Melee, BT_Cannot See Player , Task _AI move to nearest weapon and pickup etc.

  • HUD (8) : Main Menu, Pause Menu, Settings, Crosshair, OutOfAmmo, Outer Crosshair, Info, HoldR.

  • Other : 3 Camera Shakes, 2 Function Library, 4 Interfaces, 11 Destructible Objects, 5 Levels/Maps "Lvl 1, Lvl 2,Lvl 3, Showcase, MainMenu, SlowMotion Test".

    âž° CC0 CITES AND LINKS

Technical Details

Features:

  •  100% Blueprint

  • Slow motion Gameplay logic

  • Advance AI Behavior (Unarmed Attack, Melee Attack, Fire Gun, Pickup Weapons, React to Damage, Destructible Meshes, Ragdoll, Death)

  • 3 Weapons

  • 5 Throwables

Assets:

  • Props/Meshes (30)

  • Particle Effects (8)

  • Audio (89) : (42 Waves) (44 Cues) (3 ATT Sound Settings)

  • Textures (21)

  • Materials (13)

  • Blueprints (21)

  • Animations (23) and Montages (12) Aim Offset (3) Demo (4)

  • AI (26)

  • HUD (10)

Number of Blueprints: 71 total (20 Construction Blueprints)

Number of Widget Blueprints : 7

Input: (Keyboard & Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Linux: (Yes)

Mac: (Yes)