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🎮 Slow Motion FPS Template is First Person Shooter game template but with twist of Slow Motion, Start or stop time while fighting AI foes. SMFT provides you a base for your SlowMo FPS. It's full of features with SlowMo Logic/Advanced AI Behavior/Menus/Weapons/Throwables/EventMaker/Spawn System/Crosshair System and much more with 45+ Blueprints. Give boost to your game development journey and Build your own unique game using the Slow Motion FPS Template 🚀
Product features:
Gameplay:
Slow motion Gameplay logic
Slow motion Sounds and Music in world
Advance AI Behavior
Collision based Ragdolling Both Enemy and Player
Weapons and Throwables
Respawn system
Enemy Death Counter
AI Spawning system
Enemy Two death modes (Destructible and Ragdoll with Dissolve Material).
Weapon system
Time Dilation Zone
Level Save and Load System
Throwables system
Interaction system
Teleporting system
Punching / Unarmed Combat System
4 Interaction Crosshairs (easy to add more)
Menus(Main Menu/Pause/Settings)
AI Behavior : Dynamic AI Behavior
Unarmed Attack
Melee Attack
Fire Gun
Can See Player ?
Pickup Weapons
React to Damage
Destructible Meshes
Ragdoll
Death
Weapons : Weapons comes with all functionality like Reloading, Ammo Count, Throwable, Random and Custom Bullet Spread.
Pistol
Shotgun (With Random Bullet Spread and also Custom Bullet Spread Angles)
Bullets for both pistol and shotgun (have bullet trail, bullet hole decal, bullet hit particle)
Baseball
Throwables : Weapons you can throw. Also Easy to add more Throwables
Saw Blade
Shuriken
Toy Boat
Keyboard
Dart
Easy To Add More
Hud :
10+ Widget Blueprints
Main Menu
Pause Menu (Resume, Settings, Menu)
Settings
Settings menu included (Window mode, Resolution, Shadows, Textures, Foliage, Max FPS, VSync)
Screen Transition Effect.
More:
3 example levels included
1 Showcase level
Prototype materials included (Grid, Colors, Emissions)
Slow Mo audio setup implemented
Handy function library
This template includes:
Full Gameplay Template
Slow motion Gameplay logic
Building assets
3 example levels
10+ Particles (Bullet Trail, Enemy Damage, Bullet Impact, Gun Shot, Muzzle, Error, Explosion, Sparks)
15+ Static Meshes
10+ Destructible Meshes
45+ Blueprints
20+ Custom Animations
Advantages of Slow Motion FPS Template:
Best practice blueprint code (GameMode, GameState, PlayerState, PlayerController, Character, Widgets)
Optimized blueprint setup
Well commented for easy understanding
Clean and structured
Under 150MB
Assets:
Props (30) : Pistol, Pistol Bullet, Shotgun, Shotgun Bullet, Baseball, Dart, Saw Blade, Toy Boat, Computer Keyboard, Shuriken, Drawer, Bench, Door, Door Frame, Table, PizzaBox, Pillar, Roof, Wall, Lower Cut Wall, Bars, Ico Sphere, Triangle, 7 Exterior Background Buildings.
Character Anim BPs (7) : Player Animation Blueprint + Enemy Animation Blueprint, Blend Spaces etc.
Particle Effects (8) : Bullet Impact, Bullet Trail, Enemy Damage, Error, Explosion, Gun Shot, Muzzle, Sparks.
Audio (89) : (42 Waves) (44 Cues) (3 ATT Sound Settings) => "Enemy Spawn+Hit+Death+Crush+Crush2", Environment "Glass Break+ Teleporter Sound, Movement "Footsteps Land", Objects "7 Keyboard Sounds", Player "Player Death", Surrounding "ElectricityBuzz+Popup+Popup2", UI "6 Button Sounds+Cursor Hover+Enter+Select", Weapons " Pistol Fire, NoAmmo, Pickup, Throw + Shotgun Blast, NoAmmo, Pickup, Shell Drop + Baseball Swing, Hit, Pickup + Bullet Hit, Gun Tick", Ambience.
Textures (21) : Tile Base + Normal, Box Checked + UnChecked, Dot + Gun + Punch + Outer Crosshair, Dotted Line, Gun, Glass, Lowpoly, Macro Variation, Male Mask + Normal, Noise, Pattern, White.
Materials (13) : Bullet Trail, Particle Base, Bodycam, Base Emissive, Bullet Hole, Glass, Male Body, Soft Black, SpecBase, Tile, White.
Blueprints (22) : Player, Enemy, Weapons = Pistol + Shotgun + Baseball + Boat + Dart + Saw Blade + Keyboard + Shuriken, Objects = "Event Maker, Enemy Spawner, Bars, Button, Drawer, Enemy Death Counter, Physics Door, Random Spawner, Sliding Door, Spawn Light, Teleporter, Destructible Glass".
Animations (23) and Montages (12) Aim Offset (3) : Idle, Walk, Player Run, 2 Melee Attack, 4 Punch, Jump Start + Loop + End + Death. Enemy Run, 4 Hit Reactions, Idle Pistol, Left Strafe, Right Strafe, Pickup Item, Walking Backward.
AI (26) : All AI BPs including Behavior Tree + Black Board + Decorator + Task + Service + AI Controller are 26. Some of them are BT_Empty Hand, BT_Pistol, BT_Melee, BT_Cannot See Player , Task _AI move to nearest weapon and pickup etc.
HUD (8) : Main Menu, Pause Menu, Settings, Crosshair, OutOfAmmo, Outer Crosshair, Info, HoldR.
Other : 3 Camera Shakes, 2 Function Library, 4 Interfaces, 11 Destructible Objects, 5 Levels/Maps "Lvl 1, Lvl 2,Lvl 3, Showcase, MainMenu, SlowMotion Test".
Technical Details
Features:
100% Blueprint
Slow motion Gameplay logic
Advance AI Behavior (Unarmed Attack, Melee Attack, Fire Gun, Pickup Weapons, React to Damage, Destructible Meshes, Ragdoll, Death)
3 Weapons
5 Throwables
Assets:
Props/Meshes (30)
Particle Effects (8)
Audio (89) : (42 Waves) (44 Cues) (3 ATT Sound Settings)
Textures (21)
Materials (13)
Blueprints (21)
Animations (23) and Montages (12) Aim Offset (3) Demo (4)
AI (26)
HUD (10)
Number of Blueprints: 71 total (20 Construction Blueprints)
Number of Widget Blueprints : 7
Input: (Keyboard & Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Linux: (Yes)
Mac: (Yes)