Alexander Heese - Dining Tycoon Template

Hey there,

thank you for your patience! It seems like the review process on fab took a bit longer than usual. But it is finally here!

I’ve created a new showcase video which can be found here: https://www.youtube.com/watch?v=rXHNHfzj1WU

New feature: Multiple Floors

  • Buildings can now be placed on multiple floors
  • Staff can be assigned to different floors
  • Added new buildings and improved pathfinding to allow AI to utilize multiple floors
  • The implementation offers example implementation for both strict floor separation as well as more open AI - continue development to your liking!
  • Also added example quality of life implementations such as hiding floors!

New feature: Flexible Storage System

  • Multiple storages can be built at the same time, even on the same floor
  • AI will use all storage buildings to grab ingredients for orders

New Feature: “Preview Building” mode

  • A new “Preview Mode” that allows direct placement of buildings, indicating valid and invalid placement

New feature: Drag Wall Building

  • Build walls by dragging with the mouse
  • Also features complete rooms (enclosed walls)
  • Utilizes instanced static meshes for performance optimization

New feature: Drag Floor Building

  • Build floors by dragging with the mouse
  • Utilizes instanced static meshes for performance optimization

For the full changelog, check out the documentation.

Since this is a massive update, I expect there to be a couple of issues that I could not catch on my own. For this, please do not hesitate to write me for a bug report and I will resolve it as soon as possible!

I am also going to update the documentation and create an integration guide into existing projects. This takes a bit longer as the template was initially not made to be integrated into other projects, but the current modular structure makes it possible.

The roadmap also includes

  • Performance optimizations for lower-end machines
  • Control Optimizations
  • UI Overhaul
  • and more!

Thank you for all your kind feedback and have fun developing!

Cheers

Alex

P.S.: I can not officially support Unreal Engine 5.6 yet, but during my testing, I found that it seems to work fine! Let me know if you encounter any issues with 5.6.

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