Alembic UV

Hey Jurre,

Thanks for getting back to me, I have attached an image with roughly what is going on, Its like its inverted (Flipped) the geo and UV’s, so when I flip the UV’s in Maya thinking that will fix the problem, it doesn’t because upon importing an alembic Unreal seems to flip whatever is imported.

I am exporting the cache from Maya alembic.1.0 into unreal as static and have done the test with experimental. The animation is sweet, just this UV issue is a major issue.

Thanks