+1 on this. We’re using Marvelous Designer to simulate cloth animation and import as Alembic Cache/Skeletal Mesh into UE (in our case is 4.15) to overlay on our character animation. It always comes up with wrong timing resulting in frames gets out of sync with the actual body skeletal mesh. I’m curios what the hotfix for that timing issue from Epic is, so I can apply in my custom build?