AIPerception with multiple senses

Thanks for your response,

I have my character producing sounds that the AI can hear on each footstep and the hearing is triggering as in the screenshot. I have the “On Perception Updated” event just printing “Hello” which it does fine for hearing but not sight. If I recreate the AIPerception component and create the sight sense before hearing then the results are all the opposite way around, sight works fine but hearing doesn’t.

Even without events tied or actors making sounds, I would expect to see the debug for each sense as in the screenshot below from the linked tutorial. Where green and purple are sight and yellow is hearing.