Hi HuntaKiller,
Does this occur in a clean, blank project with no additional content or is it limited to one project? What is your killZ set to in your world settings? Is the area encased in a navmesh bounds volume?
Hi HuntaKiller,
Does this occur in a clean, blank project with no additional content or is it limited to one project? What is your killZ set to in your world settings? Is the area encased in a navmesh bounds volume?