I have a character that is meant to act as a simple platformer character. On begin play I have this character using the AI MoveTo to move between two vectors that I have exposed as editable widgets within the level. The character is Possessed On Spawn and Placement by the AI Controller, the level is within a Navmesh Bounds Volume which correctly displays when I press “p”, and the prevoiously mentioned vectors return as the correct values. Is there a reason it automatically fails when it hits the MoveTo?


