I am still learning a lot about this stuff and I am curious about something. Why do you have input get axis for move forward in the blueprint if the characters movement component handles all that stuff already for replication?
I only ask because in my project i have a blueprint from the character third person project. Replicates fine with move forward and left and all that without anything at all in the blueprint.
Another question… Why is it that if i look for the characters rotation in the characters blueprint event graph i can replicate that value fine and pass on to the animation event graph to do things with… however… if instead i go to the animation event graph and look for the characters rotation there … and use its pitch as the pitch for the animations… it does not replicate… only performs it locally. Can you help me answer why?