Aim offset yaw bug after following official UE4 tutorial

The easiest to achieve that is to lower your interpolation speed. This would however cause your gun and character to trail after your crosshair. Which could give a more unique look to your game. It all boils down to your intended design. If not… I would go about having one interpolation speed for the common case, meaning just aiming, and one for when your Yaw transitions between the extremes (-90 to 90 etc). Best of luck (•ᴗ•)