Aim offset problems (Animations clipping/rotating incorrectly)

Does your montage play correctly if you completely unhook the aim offset? Likewise, does the aim offset seem to work correctly whenever the montage isn’t playing?

A couple other things to look at: Are you using Mesh Space Rotation Blend in your Layered Blend Per Bone node? Also, the animation that is being used in your montage isn’t set to additive is it?