Thanks for the reply
I have traced a bit deeper
AI is definitely running … for example they will still target and kill each other
Turns out my initial ability effect is not being applied to new spawns after 45s or so
… so I am using the GAS tool and I set a units attributes by getting a “default” effect for each unit type basically this is just applying attribute overrides immediately so should set the walk speed to 275
and when I run in editor … it always does
When I run a standalone or build it does for the first 45sec no matter how many or how few I spawn
But for some reason after 45s every new spawn after that just doesn’t get its initial attributes set … digging in deeper to figure out why and then I need to chase down why 45sec
I have no timers or anything running and I have set up a dirt simple test level that has the same effect its always 45s