Update!
I have managed to add a few more things to the project. I have managed to create a simple village environment with assets from the Epic marketplace and a few from websites online. The village is rather simple but art is not what i’m going for with the project. I have added assets to objects that AI can interact with to help better represent what they do. I know have seats and baths rather than just cubes. I have also made different variants of objects that will give slightly different stats. For example the benches outside might give a bit more stamina than the seats in the houses. I plan on making AI judge what will give them more stats and use items based on that.
I have also added a zombie to the project that will roam around attacking civilian AI. The zombie can be possessed for full control by the player. Once unpossessed the AI will take control again.
Here are a couple screen shots of the zombie hazard:
The AI does not currently run away from the zombie, but this is the next task ill be working on. I wish to implement a check on civilian AI to see if they are strong enough to fight the zombie. If not they will run away. I also plan to give the AI different skill stats such as strength that they will check for this. I also might add the ability for AI to improve stats or use weapons against hazards.
Here is a short video to show the project in it current state: