New Update : Vehicle AI Example
this is exacty what i was looking for
Thank You for new content, for vehicle AI !
the vehicle movement looks really cool, I will definitely check it!
I know I already asked this somewhere (Twitter, maybe), but does Author maybe have an interest to dig also into flying AI area? Path/avoidance checking, path plotting, attack/idle, etc etc?
Another vote for the Flying AI suggestion above - if there is interest of course
there is aleady a really good open source shared project doing fly path finding,
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/74866-don-s-3d-pathfinding-flying-ai-system-with-full-source%5B/QUOTE%5D%20%20there%20is%20aleady%20a%20really%20good%20open%20source%20shared%20project%20doing%20flying%20path%20finding,%20%20https://forums.unrealengine.com/community/community-content-tools-and-tutorials/74866-don-s-3d-pathfinding-flying-ai-system-with-full-source%20not%20sure%20that%20it%20does%20also%20idle/attack%20…%20etc%20too%20maybe%20%22someone%22%20can%20just%20grab%20that%20project%20and%20add%20those%20additionnal%20behavaviours)
not sure that it does also idle/attack … etc
maybe “someone” can grab that project and add those additionnal behavaviours
Hello, I’m learning AI Logics with your A.I Example Template.
I changed the Player blueprint and I change the cast to Maincharacter in AI Controller to other player blueprint that I’m using
and Somehow AI doesn’t chace the player and I don’t know how to fix it to change the ai to follow Other Character Blueprint…Can anyone help me?