AI Templates (Blueprint)

yeah - i had to replace the handle clears to the new ones and swap to my own character BP … super easy …

just cant get him to walk around on my nav is all … working on it now.

edit:

forgot i deleted my waypoint lol … woops
working on getting the detection to work. i think couple of the nodes dropped from the transfer … will update when i get it working

Edit:
Walking around from waypoint to waypoint without issues (unless i stand in front of the bot and block, haha, that big dummy …) but i cant seem to get the bot to “notice” the player. Still working on it.

9/17 edit:
Looks like the issue standing in my way is reported from the AI BP itself. The change to “Cast to PlayerCharacter” for the overlap node …
“Player Character” does not inherit from “Primitive Component”; cast would always fail.

I assume this is something “wrong” with my player character itself, so, i looked over it all and i cant see any reason why i would be getting this. Any ideas?

EDIT/UPDATE:

Got it working - i connected the nodes from “other” (and not overlap) to the “cast to player” and it works 100% fine. Sheesh … its that late-night sleepy blueprinting that gets me every time!

This works REALLY great in 4.13 … very fast and, dare i say, 0 change in FPS/CPU … amazing work sir!