Alright so it looks like you’ve already got your pawn-sensing already set up and detection already going. So basically you’re trying to get her to stop a little faster right? Since it seems you’ve already got the pawn sensing component and already casting to her. Basically going to have to lower your detection interval so it’s a bit faster, maybe .1 (this will make faster movements less capable to catch her moving but poll more often (I wrote that before seeing your next post)), then widen your pawn-sensing cone a bit further than the player’s view so that it’s enough to stop her before she’s actually in view. Then I’d probably change the retrigger delay to something like… 0.5 and see how it feels.
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