So I need some help with my AI Controller. Or I guess some ideas on how to apply this to an AI controlled character. I actually need a few characters to follow this sequence but do different things at each part as well. Right now I’m not worried about animations and the like (it can just be printing the name of the attack/phase to the screen for visual confirmation or whatever.) Would I be doing this in blueprints? the AI blackboard? or a combination of the two with one being controlled by the other?
Basic sequence checking:
Am I dead?
Y: Well I’m dead! Nothing to see here! Kill me and let me go!
N: Well you haven’t killed me yet! But can I attack now?Y: Then you better get ready for…one of these attacks! AHA!
N: Stop hitting me you noob! Take this…Wait I can’t always counter attack!? What manner of sorcery is this!?So did I counter attack?
Y: HA! HOLD THAT!
N: WELP guess you get away this time!
AM I at or below 2/3 health?
Y: My power begins to grow!!! Here’s a new series of dastardly attacks!
N: Noting changes…hmph!
Am I at or below 1/3 health?
Y: OK! Now you’ve ■■■■■■ me off!!! Here’s my most devastating attack! Then back to the old news…But with a twist! MWAHAHAHAH!
N: Change nothing
Sorry if that came off a little clownish. I wrote it that way because that’s how I have it in my notes and I just copy pasted it here.