AI pointing to dead character

My bad, it should be

TWeakObjectPtr<MinionClass>

TSharedPtr are for non-UObject types, I misremembered. The text with the < > is a template. You say what type of thing the template is of inside the template marker things. So if it were pointing to an actor, you’d put

TWeakObjectPtr<AActor>

, whilst if it pointed at a static mesh you’d put

TWeakObjectPtr<UStaticMeshComponent>

. I suggest looking up C++ templates if you’re still confused (or maybe doing the project with blueprints if you can - they’re really powerful and may be less confusing)