Mmmm worth the shot! But here is what I was thinking… tell me if it could work.
Instead of having the other minions checking if the target is dead, would’nt it be more easier to make the dying minion remove itself from all pointers? But for that I would need to access the blackboard of all minions to check what is the ID stored and compare it to the dying minion’s one. If it matches, reset the pointer. And that, is the problem. I don’t know if I can access the blackboard from a character class… What do you think?
Thanks for your help. I’ll try your idea right away