AI performance

Both.
I’m using blueprint script to get a location (mouse click for player controled units, and getting getting locations based on placed actors (named Tactical points) for the AI). When this location is set the Behavior tree runs and tell the units to move to that location.

And when you say “Don’t use ticks”, where should I not use ticks? On the Character move component? On the Unit? Or where?
Turning off the ticks on the Character movement component doesn’t seem to do the trick.