Thank you all for the information!
@Roy_Wierer.Seda145 Yes I got something like that setup. Currently in the process of moving around a few functions so they are no longer par of ticks. So the Event discpatch might come in handy.
The only thing I can’t do is making the individual soldiers mindless drones, because I want to have some for of “personality” to each soldier. But most of that should still be rather cheap variable checks.
@yinpsoft Oh that sounds like a good change. I’ll have it a go!
Generally I’ve also been cutting down on all the tick calculations that I’ve been able to. Apparently my Overlap detection script caused most of the performance hit, So I’ll go back to UEs percception system and see if I can get it to work better than what it did when I first tried it.
Strangly the removal of these ticks scripts also affected the cost of Char Movement Total… I presume this is because there’s just more resources for it so it does’t have to wait as much.