I had the same problem in 4.10.4. After much searching around I’ve bumped into a simple solution. What I did to fix this issue was:
Controller:
- Make sure your Controller is attached to the pawn (under Controller|Transform select ‘Attach to Pawn’)
Pawn:
-
Uncheck ‘Use Controller Rotation Yaw’
-
Set your rotation rate to whatever you want
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Check ‘Use Controller Desired Rotation’ (you may have to unhide additional options under Character Movement)
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Set up your Event Graph to set the Controller’s ‘Control rotation’ as Pawn’s ‘Actor rotation’. See attached image:
Hope it helps!