AI Perception - Sight and Character Rotation Inconsistency

I had the same problem in 4.10.4. After much searching around I’ve bumped into a simple solution. What I did to fix this issue was:

Controller:

  1. Make sure your Controller is attached to the pawn (under Controller|Transform select ‘Attach to Pawn’)

Pawn:

  1. Uncheck ‘Use Controller Rotation Yaw’

  2. Set your rotation rate to whatever you want

  3. Check ‘Use Controller Desired Rotation’ (you may have to unhide additional options under Character Movement)

  4. Set up your Event Graph to set the Controller’s ‘Control rotation’ as Pawn’s ‘Actor rotation’. See attached image:

Hope it helps!

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