AI Perception Not Updating Behaviour Tree Variables

Hi Chrudimer,

Thanks for helping, it turned out I had not set the default value of the string variables on my enemy controller so it would not change the bool value of the black board key. I’ve updated these now and the AI seems to be working as intended.

I’ve noted your advice regarding the player pawn and spelling though and will bear in mind incase I run into more bugs moving forward.

How can I set this to resolved?