UENUM(BlueprintType)
enum class ETeamAttitudeWrapper : uint8
{
Friendly = 0,
Neutral,
Hostile
};
UFUNCTION(BlueprintCallable, DisplayName = "GetTeamAttitudeTowards", Category = "AI")
ETeamAttitudeWrapper K2_GetTeamAttitudeTowards(AActor* Other) const;
ETeamAttitudeWrapper YourAIController::K2_GetTeamAttitudeTowards(AActor* Other) const
{
return (ETeamAttitudeWrapper)GetTeamAttitudeTowards(*Other);
}