AI Perception Mark player as enemy

UENUM(BlueprintType)
enum class ETeamAttitudeWrapper : uint8
{
Friendly = 0,
Neutral,
Hostile
};

UFUNCTION(BlueprintCallable, DisplayName = "GetTeamAttitudeTowards", Category = "AI")
ETeamAttitudeWrapper K2_GetTeamAttitudeTowards(AActor* Other) const;

ETeamAttitudeWrapper  YourAIController::K2_GetTeamAttitudeTowards(AActor* Other) const
{
	return (ETeamAttitudeWrapper)GetTeamAttitudeTowards(*Other);
}