AI Perception Mark player as enemy

Sorry I’m not that experienced with C++ yet.

virtual FGenericTeamId GetGenericTeamId() const override { return FGenericTeamId::NoTeam; }

There is no build-in struct-member for Enemy, Player & Neutral. Does that mean we have to create those ourselves as well? Only FGenericTeamId::NoTeam is present.

Also it gives me 496 errors: