bumping this as super helpful.
for whatever reason “OnTargetPerceptionUpdated” gets called even if the actor is invalid (in 5.3). Running my logic through the “OnPerceptionUpdated”-Array luckily does not result in invalid actors being present.
bumping this as super helpful.
for whatever reason “OnTargetPerceptionUpdated” gets called even if the actor is invalid (in 5.3). Running my logic through the “OnPerceptionUpdated”-Array luckily does not result in invalid actors being present.