Hi, sorry for late reply, They are definitely using the correct AI Controller and Behavior tree as they do everything else that i intend them to do. Such as, move to random points within radius, chase the player when seen and go back to wandering when they loose site of them, as well as attack the player when in range.
What the problem seems to be, is the way i set the targeted waypoint for the AI to move to, When they spawn in, they can’t see the waypoint i want them to move to, as it is not set for them when they spawn in.
In fact i just found this other forum post which outlines the same thing that i want to achieve.
https://answers.unrealengine.com/questions/403678/initialize-an-ai-characters-waypoint-before-its-cr.html
But this person seems to be working with C++, i wish to do this through Blueprints as i have not had much experience in using C++ but i am learning.