When the AI Debugging tools are enabled, pressing Numpad 0 will toggle the display of the possible locations the AI can currently navigate to from its current position using the Nav Mesh Bounds Volume (if one is placed in the Level).
So now i activated this debugging tool and I don’t see any nav navmesh in the level. But i have put one there it is just when i load the level from the main menu makes that it now doesn’t exist for some reason. At least i know that is the nav mesh which i supected in the first place. So how to add navmesh which loads correctly ? I tried this nodes but both fail. Only if i manually open this level the navmesh start working just fine…
So here is what i have on the level where the ai is not moving:
And here on the level where the ai moves as it should: