AI movement based on %

What I mean is, I don’t know how to add that event to the blueprint. I right-click, type event tog and it doesn’t show up.

Okay I think I have got it to work my own way, now I just need to find a way to put it into this:

Ignoring the button press part.

Oh wait, Event ActorBeginOverlap should make it work regardless what collision it is…

I seem to have got it to work but using a break hit result node… Issues I am having however: sometimes it does not work. sometimes the AI skips a set or even 2 sets! (I did place a 5% chance to move node added on to your blueprint). And the AI takes about 10-20 seconds to teleport back a phase when it does work, I would like the returning back a phase to take 3 secs max.