AI movement based on %

Ah thank you! That really helps! Ticking the loop option actually fixed my problem! I’m now wondering whether I should use your blueprint or my original one. I still need the AI to move based on percentages and I prefered the way it was done in the first blueprint you showed me a month ago.
I’m just wondering how I can implement the return to a previous phase with the original blueprint. Lets say there are 4 phases: At phase 3 when the AI is touched by a certain object I need him to return to phase 2, if we are at phase 4 he needs to return to phase 3.
The object itself is an invisible cone and on button press the cone appears and dissapears, I have placed a sensor on the AI to detect said cone, but I am having trouble figuring out the command to use for the AI to react to said cone (I believe I need to use an ‘on hit’ bp but can’t figure out how to use it).
Following a guide I have set the correct collisions for said cone, it has the type of collision that only effects the AI and not the environment